StarCraft improved on its predecessor Warcraft II, which showcased two incredibly very similar playable factions, by introducing asymmetry involving the models and technologies available to its a few races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered from the lesser-regarded 1996 SSI release War Wind. The unit types accessible to Each individual race outline its 킥복싱 racial identification. The Protoss can area powerful and highly-priced warriors and equipment, even though the Zerg rely on sheer numbers and velocity to overwhelm their opponents.
A difficulty throughout progress was that at this point in time, video game studios were beginning to utilize 3D graphics, although Blizzard continue to hand-drew their versions.